Real-time forrest volumes and landscape visualisation.
Article, published on gamedev.ru site
Some basics of rendering huge landscapes in real-time. Rendering optimization technics.
zip-archive (3.74 Mb) of presentation in Microsft Power Point .ppt format.
Brief details about used technologies.
"Sikorsky": To kill "IL-2".
Interview, earlier published on dtf.ru site
Our first interview.